Twitch
I was Twitch’s Video Production Manager from 2015 - 2018.
Scroll down to see examples of my work.
Every year, E3 is one of the most watched things on the internet, and our official Twitch stream is the place everyone goes to watch it. Thanks to co-streaming, a process by which any twitch streamer is allowed to capture our stream and show it live to their own fans with their commentary, our broadcast was watched by millions every year.
Twitch Weekly has been Twitch’s flagship content since before I started working there. My first real task when hired was to do what was necessary to improve the show. Here you can see an example of the kind of quality I insisted we aim for, even in a small studio like ours.
Provided only as a point of reference: Twitch Weekly is seen here before I got my hands on it. Having no real production personnel on staff, you can see the content suffered from a lack of attention and resources. From the lighting to the set to the camera work and graphics - everything needed improvement.
Created on behalf of the Capcom team for their Street Fighter tournament series, the talk show Capcom Pro Talk was a beloved low budget take on the sports analysis and interview show. It was hosted by Mike Ross, and produced by me. The archives don’t seem to be online any more, but it nevertheless remains one of my favorite projects from my time at Twitch.
Twitch’s original Reality-style competition, Stream On was our team’s way of helping 16 deserving streamers earn more recognition. With not only a cash prize, but a significant signal boost in the coveted Twitch front page carousel, Stream On gave its contestants more opportunities to increase their viewer count and earnings. Working with Brit Weisman and Anna Prosser Robinson on this was inspiring.
I first met Amen Obasuyi, the creator of Fresh Stock, when we hired him to be an editor at Major League Gaming in 2010. Eight years later, continuing to work with him proved to be one of the best decisions of my career. This show was his brain child, and working with him to make sure he had the resources he needed was an unadulterated joy. Its considerable quality made it one of our most entertaining and enlightening shows, and helped us to establish relationships with brands like the NBA and Converse.
The life of this show was all too brief, but it was a stupidly fun thing to do every week while it lasted. Fanboys, a joint creation from Geoff “InControl” Robinson and Marcus “djWHEAT” Graham, was an irreverent pop culture talk show. It turned out that there are quite enough of those in the world, but it gave us a chance to hear from gaming luminaries like Carolyn Petit, Adam Sessler and Danny O’Dwyer. An enormously fun project.